61![Signaling games: dynamics of evolution and learning Simon M. Huttegger Konrad Lorenz Institute for Evolution and Cognition Research Adolf Lorenz Gasse 2, A-3422 Altenberg, Austria Signaling games: dynamics of evolution and learning Simon M. Huttegger Konrad Lorenz Institute for Evolution and Cognition Research Adolf Lorenz Gasse 2, A-3422 Altenberg, Austria](https://www.pdfsearch.io/img/f782ab4ccee0deb58f685b73df167646.jpg) | Add to Reading ListSource URL: www.andrew.cmu.eduLanguage: English - Date: 2015-10-22 14:27:43
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62![2010 IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning Toward a framework for the analysis and design of educational games Vincent Aleven*, Eben Myers †, Matthew Easterday*, Amy Ogan* 2010 IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning Toward a framework for the analysis and design of educational games Vincent Aleven*, Eben Myers †, Matthew Easterday*, Amy Ogan*](https://www.pdfsearch.io/img/347a811a208048cc5f528f8cb19c8b94.jpg) | Add to Reading ListSource URL: delta.northwestern.eduLanguage: English - Date: 2013-11-19 23:53:42
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63![Games & Learning Reading List Wondering where to look for great information on the intersection between games, game design, learning, and digital kids? This list should get you well on your way. It’s loosely grouped by Games & Learning Reading List Wondering where to look for great information on the intersection between games, game design, learning, and digital kids? This list should get you well on your way. It’s loosely grouped by](https://www.pdfsearch.io/img/2a9aa8164b5edcc4e85e7bf3c9fe1743.jpg) | Add to Reading ListSource URL: dmlcentral.netLanguage: English - Date: 2015-12-15 17:22:00
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64![LEAP – Essential Learning Outcomes and Engaging to Learn: Simulations and Games We asked the awardees of the Engage Simulations and Games Award Program to explain how their simulation or game addresses one of the E LEAP – Essential Learning Outcomes and Engaging to Learn: Simulations and Games We asked the awardees of the Engage Simulations and Games Award Program to explain how their simulation or game addresses one of the E](https://www.pdfsearch.io/img/03ed180285c1b3a838921e15c1b65a4a.jpg) | Add to Reading ListSource URL: www.engage.wisc.eduLanguage: English |
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65![! How Many Mickeys and Minnies? These cute coins can be used for a variety of learning-based games. — Marigold Haske ! ! ! How Many Mickeys and Minnies? These cute coins can be used for a variety of learning-based games. — Marigold Haske ! !](https://www.pdfsearch.io/img/20eba7704b098f8abdfa577c05b2b4bd.jpg) | Add to Reading ListSource URL: cdnvideo.dolimg.comLanguage: English - Date: 2015-01-28 01:28:52
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66![LEAP – Essential Learning Outcomes and Engaging to Learn: Simulations and Games We asked the awardees of the Engage Simulations and Games Award Program to explain how their simulation or game addresses one of the E LEAP – Essential Learning Outcomes and Engaging to Learn: Simulations and Games We asked the awardees of the Engage Simulations and Games Award Program to explain how their simulation or game addresses one of the E](https://www.pdfsearch.io/img/c14c92e6171228647199ccd563ff50ab.jpg) | Add to Reading ListSource URL: engage.wisc.eduLanguage: English - Date: 2011-07-28 13:29:48
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67![James Paul Gee Good Video Games and Good Learning I James Paul Gee Good Video Games and Good Learning I](https://www.pdfsearch.io/img/0acd9b1a5a47be6165cd5f70e41cff89.jpg) | Add to Reading ListSource URL: dmlcentral.netLanguage: English - Date: 2015-12-15 17:21:58
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68![Learning and Solving Many-Player Games through a Cluster-Based Representation Sevan G. Ficici Harvard School of Engineering and Applied Sciences Learning and Solving Many-Player Games through a Cluster-Based Representation Sevan G. Ficici Harvard School of Engineering and Applied Sciences](https://www.pdfsearch.io/img/9b0a58ee8b51bbab7a1815a8115b8674.jpg) | Add to Reading ListSource URL: uai2008.cs.helsinki.fiLanguage: English - Date: 2008-05-16 11:13:49
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69![PROBE AND ADJUST IN INFORMATION TRANSFER GAMES SIMON M. HUTTEGGER, BRIAN SKYRMS, AND KEVIN J. S. ZOLLMAN Abstract. We study a low-rationality learning dynamics called probe and adjust. Our emphasis is on its properties i PROBE AND ADJUST IN INFORMATION TRANSFER GAMES SIMON M. HUTTEGGER, BRIAN SKYRMS, AND KEVIN J. S. ZOLLMAN Abstract. We study a low-rationality learning dynamics called probe and adjust. Our emphasis is on its properties i](https://www.pdfsearch.io/img/0f6689ded31f14e68674e57fb7d8b046.jpg) | Add to Reading ListSource URL: www.andrew.cmu.eduLanguage: English - Date: 2015-10-22 14:27:44
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70![Using Tutors to Improve Educational Games Matthew W. Easterday, Vincent Aleven, Richard Scheines, and Sharon M. Carver Human-Computer Interaction Institute, Carnegie Mellon University Abstract. Educational games and tuto Using Tutors to Improve Educational Games Matthew W. Easterday, Vincent Aleven, Richard Scheines, and Sharon M. Carver Human-Computer Interaction Institute, Carnegie Mellon University Abstract. Educational games and tuto](https://www.pdfsearch.io/img/54393f3481fbaceaaaa232a5c31641d6.jpg) | Add to Reading ListSource URL: delta.northwestern.eduLanguage: English - Date: 2013-11-19 23:55:24
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